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Samuel Hernandez
Samuel Hernandez
Technical Artist / Independent Researcher
San Nicolás de los Garza, Mexico

Summary

Technical Artist by profession and Independent Scientific Researcher exploring the frontier between emergent physics simulation and procedural rendering via trigonometric wave interference.
Specialized in the optimization of shaders, materials, and PBR textures, achieving photorealistic results through the strategic combination of low polycounts and layered materials.
With over 9 years of experience creating procedural virtual environments for AAA franchises such as Far Cry, Torn VR, and Remnant: From the Ashes, among others.
Currently seeking scientific, technical, and artistic collaboration to develop applications for a unified emergent behavior model developed through wave mechanics.

Skills

3D ModelingLow-poly ModelingTexturingUV MappingRetopologyHigh-poly ModelingPBR TexturingTexture BakingstylizedBakessubdivision modelling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Madden NFL
    • Year
      2020
    • Role
      3D Artist
    • Company
      CGBot
    • Video Game
      Torn VR
    • Year
      2018
    • Role
      3D Artist
    • Company
      CGBot
    • Video Game
      Remnant from the ashes
    • Year
      2019
    • Role
      3D Artist
    • Company
      CGBot

Experience

  • Technical Artist at CGBot
    Monterrey
    January 2017 - Present