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Moebius Fluid Simulation

Inspired by the intersection of quantum mechanics and visual intuition, this shader explores the boundary between digital geometry and organic flow. By mapping complex wave functions into a single shader pass, I’ve developed a self-organizing liquid state that responds dynamically to time and light. No textures, no baked animations—just pure logic rendering fascination.

Developed entirely on a mobile tablet to stress-test the limits of portable rendering.

liquid metal

clear water

Clouds

Clouds and light

Solid